Small World facilitates behaviour change for increased environmental sustainability. It utilises augmented
reality and gamification to reveal, enhance, and popularise the sharing economy.
This Human-Centred Design research
project was conducted to inform government policy, and gain a deeper understanding on how better funding allocation may enable disadvantaged Indigenous Australians to thrive.
BRANDING & STRATEGY
YouthReach Inc. was eager to enter the non-profit sector as an organisation who advocates and supports Australia's young carers. For this reason, they required a Human-Centred Design Research strategy and a branding and identity package.
Reading & Writing
A process of research and design was undertaken to reimagine, develop and deliver new programs to increase language proficiency in low-literate adults living in The Netherlands.